BLACK DIAMOND CASINO

Black Diamond Casino is a mobile slot game. It offers an amazing selection of online slot machines. Hollywood themed slot machine and interactive stories are the main gameplay features of the game.

Category: Casino

Devloper: Zynga

MY ROLE

I helped in designing new features. I worked closely with product managers and game designers during the development cycle. My role was to translate new ideas into wireframes, user flows and interactive prototypes. It helped the team to take decision for feasibility, tech and time constrains etc. early on. The artefacts I created served as blueprint of the feature for other functions (art, animation, dev tech art and production) to ship it smoothly.

01

BLACK DIAMOND BINGO

Bingo is a weekly meta feature. To unlock this feature, players spin on machine and collect n number of bingo balls. Once unlocked they can play a US style Bingo game with 45 balls called. It has special pay lines which give higher rewards.

MOCKUPS

Mid-Fidelity mockup to identify key screens in the game, and then exploring the layout options, information hierarchy in detail.

TASK FLOW

Covering key tasks/scenarios which occur during the feature lifetime.

LAUNCHED FEATURE

Screenshots of launched feature

02

STORIES

Stories is a narrative based gameplay. Players play as a character within the interactive story and make decisions in their journey. The decision that players make shapes the future narrative of the storyline. We created the game from scratch and integrated the core loop with Black Diamond Casino.

TASK FLOW

Capturing key tasks and scenario on a high level.

IA-2048×1273-1

TASK FLOW

Covering key tasks/scenarios which occur during the feature lifetime.

MOCKUPS

Basic mockup with placeholder content to finalize layout and placement.

TASK FLOW+MOCKUPS

Detailed screen mockup combined with task flow.

INTERACTIVE PROTOTYPE

Detailed prototype to simulate the end user experience. It covers core game loop and the first time user experience to onboard player. Captures animations and feedback on micro interaction level. It helped us conduct internal usability playtest sessions and get useful feeback early on.

LAUNCHED GAME

Screenshots of launched game.